Green Sheet

Multimedia Production and Performance ~
*ON LINE CLASS*

TA 142 - RTVF 142

James K. Culley . Department of Television, Radio, Film and Theatre

Spring 2010

Class Meets Tuesday and Thursday from 9:00 to 10:15

Culley's Office

Office HGH 202
jculley@email.sjsu.edu

Office Hours: MW 9:00-10:00 and TTH 10:30 - 11:30 or by appointment
 

Office Phone: (408) 924-4552

 

DUE DATES NEW!

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Student Work Spring 2010


1.
Purchase Software at SJSU Bookstore:
Adobe CS4 Web Standard
includes Dreamweaver, Flash and Fireworks. Listed $999 Student Price $225

2. Download Adobe Flash Player

3. Email me! Subject: "142 Class"

jculley@email.sjsu.edu


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Cool web site!

Student Work Spring 2007

Student Work Spring 2005

Student Work Fall 2009

Student Work Fall 2005
    Please do exercises and assignments as assigned! Assignment are sometimes amended before they are given a due date. Wait for it!
  I. EXERCISES AND ASSIGNMENTS  
  1.Text and Timelines: Exercise 1 and Assignment 1 . "Move Your Name,"
due dates to be announced.
  2. Vector Drawing Exercise 2 and Assignment 2 ."Balloons":
  3. Character Model Sheet and walk cycle. Exercise 3 and Assignment 3. "Showing the character's character."
  4. Rollover Buttons that control the Timeline with Action Scripts. Exercise 4 and Assignment 4. "Push the Button" and "3 Buttons with 3 Actions."
  5. More buttons with Masking
and Shape Tween
Exercise 5 and Assignment 5 .
  6. Movie Clip and some Action with the Mouse Exercise 6 and Assignment 6, create movie clip related to your character showing character reaction. Review
  7. Add sound to a button. Exercise 7 and Assignment 7. (Add sound to Assignment 4 and As6 then resubmit
as Ex7 & As 7.)
  8. Preliminary concept and time line Exercise 8: Plot synopsis, pencil drawing of ten key frames, and second by second time line graph for final project. Submit paper work and have telephone interview with professor. Check office hours and make an appointment or call during office hours. I want to see your plan for the final project. This is optional, but showing me your plan early may help you reduce the amount of corrections needed. Due December 4.
  9. 60 second Flash animation of a narrative story with sound effects, at least two buttons and creative use of roll overs. Assignment 8. This is your final assignment. You need to submit it and then revise it one time as needed. Show what you can do. ( no longer than 60 seconds)
Assignment 9. 60 second Flash animation of a narrative story with sound effects, at least two buttons and creative use of roll overs.
Assignment 9. Submit for revisions as needed. Due December 14
  10 You will need to revise the assignment. Assignment 10. This is a revision that we agree upon. The work may need significant revision.You will be assignment a final project grade and then told to make changes to achieve a final grade of "A" Without revisions the best grade will be a course grade of "B". Due at Final date and time. ~~~~~~~Due before 10 am December 10 ~~~~~~~~

II. OBJECTIVES: This class will emphasis the narrative (storytelling) capacity of the internet. The class will focusing on Flash MX / CS4. We will use other software programs as tools for processing vector images and sound files. The class will review Flash tools and become familiar with limitations and strength of Flash animation. The exercises and assignments will explore character revelation and development, plot elements and structure, and film's visual vocabulary and shot layout and editing. . . . . . . . . Tell me a story. . . . The play the thing. . . . . .

III. GRADING: All "exercise" are marked as either complete or incomplete and on time or late. The "assignments" will be evaluated with a range from "Excellent" to "Average" Creativity, drawing skills, innovative use of the program and functionality will be considered in assigning grades. "Excellent" assignments must be turned in on time. Assignments not turned in will effect the final grade. The last assignment, Assignment 10, will be marked 3x (triple) the value of earlier assignments.

IV. SUPPLIES: Computer, email connection. and the Adobe Flash program.

V. TEXT Optional: Clarkson, Clark. Flash 5 Cartooning. New York: Hungry Minds Inc.2001. ISBN:0-7645-3547-1 ($29.99)

Maran, Ruth. Teach Yourself Visually, Macromedia Flash MX. New York: Web Publishing Inc. 2002. ISBN: 0-7645-3661-3. ($49.99)

VI. BIBLIOGRAPHY:

Alex, Michael. Animating with Flash MX: Professional Creative Exchequers. New York: Hungry Minds Inc. 2003.

Bhangal, Sham and Ben Renow-Clarke. Foundation ActionScript for Macromedia Flash MX. Birmingham, UK: friends of ED. 2002. ISBN 1-903450-073X. $29.99. This text was more understandable than the first two book I tried to read dealing with ActionScript. Perhaps because I had first read the others. This seemed to be aimed at the fear of writing code with out saying either "keep reading it over and over again and you will eventually get it" or saying, "you are a designer and though your brain resist order you can master this." I am very new to programming, and my artistic temperament does resist syntax critical equations and text. By chapter five I was still with the author and felt I could, with work and practice, begin to find a use for ActionScript. I still would rather draw than code Code is only cool if the visual payoff is better than "wow!"

Eisner, Will. Comics and Sequential Art. New York: W.W. Norton & Company, 2008. These are great reading and are heavy on examples. He has thought through the things he tells his students. Insightful to students.

Eisner, Will. Grafhic Storytelling and Visual Narative. New York: W. W. Norton & Company, 2008.

Weiner, Will. Expressive Anatomy for Comics and Narrative. New York: W. W. Norton & Company, 2008.

Hall, Robin. The Cartoonist's Workbook. New York: Sterling Innovation, 2004. Basic Drawing for Students. Lots of examples to jar the imagination.

Hart, Christopher. Cartooning for the Beginner. New York: Watson-Grapiti Design, Inc. 2000

Hurwicz, Michael. Special Edition Using Macromedia Flash MX. Indianapolis::Cue Corporation. 2003.

Johnson, Steven. Adobe Flash CS4 Professional On Demand. Indianapolis: Que Publishing, 2009.

Jones, Tim, Barry J. Kelley, Allan S. Rosson and David Wolfe. Foundations Flash Cartoon Animation. Berkeley: Press 2007.

London,Sherry and Dan London. Flash 5 Visual Insight. Scottsdale, Arizona: Coriolis Group, 2001.

Purcell, Lee. Flash Character Animation, Applied Studio Techniques. Indianapolis: Ampoules. 2002.

Rosenzweig, Gary. Macromedia Flash MX ActionScript for Fun and Games. _____: Que Publication, 2003. ISBN: 0-7897-27799-4. $45.00. Recommended for Action Script and Games on the Web. Lots of working games that can be adapted while learning to use ActionScript. Text is still difficult and I got lost easily.

Rey, Chrissy. Macromedia Flash MX Training from the Source. Berkeley: Macromedia Press, 2002. $44.99. Recommended for action script and though still difficult this book has a good explanation of action script. Action Script is a programming language and best suited to those that understand and enjoy writing code but Flash requires any user to deal with some coding. . . . . . . "period." or "dot" as the case may be.

Sahlin,Doug. Flash MX ActionScript for Designers. New York:Wiley Publishing, Inc.2002. $29.99 Another book in my quest to get a handel on ActionScript. I found this book a good start but bogged down into the mud of variables for /while and dynamic/static text by the third chapter. This stuff seams not to pay off that easily.

Tanksley, Neeld, Luke Bayes and John Elstad. Certified Macromedia Flash MX Developer Study Guide. Berkeley: Macromedia Press, 2003.

Ulrich Katherine. Macromedia Flash 5 for Windows and Macintosh. Berkeley: Peach pit Press, 2001.

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